![]() without changing the game, we are looking at direct p2p and like Tale said, the host would be the captian. ![]() Depending on how the developers felt about item duplication. Only the host can do quests so they don't have to worry about states. Went ahead and moved this to computer and console. ![]() If an upcoming Fallout title were to release a Mutually beneficial Wasteland for you and a fellow gamer, What do you want to see from it? GOOD LUCK! How far will the make it before theyre going in 32 directions at once? Wait.Wait! Think of all the crazy stuff you could do.Įxample: One persons on top of Tenpenny Tower with the Experimental MIRV, other starts at megaton. Or, you could have a rival across the map working towards intersecting story portions where they try to bust your skull. Picture that the entire time youre exploring the different places around the Wasteland, you could either have a Multiplayer companion helping you through Deathclaws, Cazadores, and Mirelurks. None of this Call of Duty (15+ players) BS, but a coinsiding story environment. ![]() Lets get one thing straight right away, we need to keep it minimal. All Ive been able to consider in my Fallout experience has been the extent to which a multiplayer aspect of Fallout 3 and New Vegas could be pretty sweet.
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